What does an artist do when she becomes too sensitive to her materials to continue working? In the 21st Century, at last we have an answer - Digital Fine Art! Archival printing inks and papers have progressed incredibly, making the creation of fine artwork through digital media a reality.
Susan Chapman lived in New York City in the 1970s and 80s. She produced her own artwork, created murals on commission in private residences, and painted scenery for film and theatre. Years of exposure to the dyes, pigments and solvents in her work made it impossible to continue to use those media.
Moving to New Mexico in 1989, she continued to follow her interest in photography and the arts, but made her living in marketing, advertising and PR. In the mid-1990s, she began learning computer graphics and painting software and applying it to her newly formed business, Azure Communications, Inc., a web development and design firm. As her skills increased, she branched out into direct creation of digital fine artwork using these skills to newly express her inspiration.
In 2002, she printed her first large scale, archival piece on the Epson 9000 and reclaimed her joy in producing fine art pieces for the public. That same year, she co-founded the Digital Fine Art Society of New Mexico, and was named its first President.
In 2007, she discovered the online virtual world of Second Life and became fascinated with its creative possibilities. She has expanded her digital creativity to include 3-D virtual sculptures that exhibited entirely within the virtual space of Second Life. She is in the process of expanding her virtual work into a second online world, InWorldz.
Artist's Resume Artist's Statement
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